V. 2.5.0 - Quality++ 📈🆙
Yo yo yo! 😀
We’ve had a productive June, and we’re coming at you with many QoL features and changes. Keep reading for more deets! 🙂
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Key Changes
ALTERNATIVE WALLJUMP COUNTER
Side-by-side comparison of Counters
For those of you who find the normal, full-screen, counter distracting or confusing, you can now toggle on a different, informative, and less “in your face” counter instead!
UPDATED TIME TRIAL UI
UI Showcase
We’ve added a lot of improvements to the Time Trial UI to help avoid confusion and frustration. We do this by, for example, informing the cause of death and properly warning players when time is running out!
QUICK TURN
Quick Turn Showcase
We had this on our Trello board forever since I thought it’d be hard to implement, but it wasn't! This is especially useful for Controller players who can’t turn around quickly enough for certain levels.
Full Changelog
[2.5.0] - 2024-07-12
ADDED
- Quick Turn: Pressing Q or the Left Bumper/Shoulder button makes you turn 180 degrees quickly. These bindings can be changed in the settings menu.
- Alternative Walljump Counter: Under UI settings, there’s a new option to change how the Walljump Counter looks. It changes the Walljump Counter from a fullscreen effect into a small, informative, less intrusive modal window at the top of the screen.
- “RESTART” prompt added to End Screen.
- Added X (Twitter) button to Main Menu (now that we’re more active on there lol)
CHANGED
- Time Trials:
- SFX: As the timer ticks closer to zero, you can hear a clock ticking in tempo to the song. This is to indicate that the timer is running out auditorially.
- UI: During a Time Trial, if the player respawns and causes the timer to reset, a text will appear in the UI explaining what caused the respawn. For example, “OUT OF TIME”, “KILLED BY ENEMY”, “RESPAWNED”, etc.
- UI: When there are 10 seconds left, the UI background will start flashing red.
- Roof Turrets: Made changes to state sounds to (hopefully) make them easier on the ears.
- 2-2, Stage 4
- Removed certain Lasers to rebalance the stage's difficulty.
- Added “Quick Turn” tutorial
- Changed “Pickup” crosshair from a circle to a hand symbol to communicate clearly that the player is holding something.
- In-game UI is now Pixel Perfect.
- Changed “Restart Level” default binding to Tab.
REMOVED
- Removed Option “Print Log Messages In-Game”, recent BTS updates break its functionality.
KNOWN ISSUES
- Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
- Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.
Changelog formatting is partly based on Keep a Changelog (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such…
- MAJOR.MINOR.HOTFIX
- Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
- Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
- Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.
Files
Get Just Keep Running
Just Keep Running
Run, leap, and uncover the truth in an adrenaline-fueled parkour odyssey.
Status | In development |
Author | I.M.I.Self |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Action-Adventure, Fast-Paced, First-Person, Parkour, Puzzle-Platformer, Singleplayer, Voxel |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
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