V. 2.0.1 - Controller Optimizations! 🎮🕹️
😁The first patch in a long while!
Today’s patch mostly contains fixes and optimizations that make navigating menus and playing the game on Controllers more efficient and smooth. And more changes and improvements are coming soon with future updates!
DOWNLOAD ON STEAM
or DOWNLOAD ON ITCH.IO
Key Changes
- New Controller Bindings: Look, Respawn, Restart Level, Hard Restart
- Improvements to Main/Pause Menu navigation
- Added a lil beard and hat to the Danny doodle :)
Click the heart to learn more about the initiative.
Here’s a quick reminder about the I.M.I.Self Hope Initiative!
The I.M.I.Self Hope Initiative is our way of giving back to those in need. Starting January 5th, every other month on the Friday of the first week, we plan to give back 20% of our net income to a humanitarian charity of our choice.
The first charity we’re planning on giving to is Anera, which is currently providing hot meals, hygiene kits, cleaning services, psychological support, and health clinics in Gaza and the West Bank, whose civilians are being actively displaced and killed in the Israel-Hamas war.
We will make announcements whenever we donate and if any changes are made to the initiative. You can read more about the initiative and check our donation reports here!
Full Changelog
[2.0.1] - 2023-12-28
ADDED
- Allowed for rebinding “Look” on controllers.
- Added bindings for Respawning and Restarting levels to the controller. These are also rebindable.
- Snapping to selected UI options now occurs in the Upgrade & Campaign Selection menus.
CHANGED
- 1-2:
- On stage 5, changed turret ranges to allow players to peek down into the stage area.
- 2-2:
- By request, added beard and hat to Danny Secret Doodle.
- Improvements to the Upgrades menu:
- Made navigation with arrow keys/navigation buttons easier.
- Made button highlights more clear and distinct.
- Fixed not being able to interact with the menu when the selected upgrade/downgrade button becomes deactivated.
- Updated navigation in Main Menu & Pause Menu.
- Pressing Escape / B / Circle etc. in the Main/Pause Menu can be used to quickly exit sub-menus.
FIXED
- Fixed not being able to interact with the binding menu with the controller in the Pause menu.
- Fixed Interact still being the default binding in-game even when a player rebound it.
- Snapping to selected UI options occurs when holding down the arrow keys/navigation buttons instead of only snapping once and not following.
KNOWN ISSUES
- Update download sizes are pretty big on Steam. This is because of how we compress the game, and we will (hopefully) have made some changes that will make download sizes and in-game performance better.
- Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
- Playing the game with a Dualshock 4 controller connected may lead to issues involving controlling the game with the Keyboard. This is also seemingly an issue with the Unity Input System, which is beyond our control.
- When playing the game on Steam Deck while having a keyboard connected, some may experience issues moving the player. Like all other known issues above, this most likely has something to do with the Unity Input System. (S/O to someone using the feedback form to inform us about this issue!)
Changelog formatting is partly based on Keep a Changelog (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such…
- MAJOR.MINOR.HOTFIX
- Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
- Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
- Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.
Files
Get Just Keep Running
Just Keep Running
Run, leap, and uncover the truth in an adrenaline-fueled parkour odyssey.
Status | In development |
Author | I.M.I.Self |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Action-Adventure, Fast-Paced, First-Person, Parkour, Puzzle-Platformer, Singleplayer, Voxel |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
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