V. 2.2.0 - The ✨“More Upgrades”✨ Update
We’re back! And we’ve got an update for you 🎉
More upgrades, dyslexia-friendly fonts, and other small but cool additions, that’s what this is all about!
We’re still working hard currently on T-1000, but soon enough we’ll be getting back in the Writer’s Room to start working on Chapter 3 and, perhaps, maybe even Chapter 4… 😉
DOWNLOAD ON STEAM
or DOWNLOAD ON ITCH.IO
Key Changes
MORE UPGRADES
- Running Speed: Adds +10% to the player's running speed.
“Running Speed” Upgrade Showcase
- Enemy Vision Cone: Makes enemy vision cones +10% more narrow per level.
“Enemy Vision Cone” Upgrade Showcase
ACCESSIBILITY SETTING: Dyslexia-Friendly Font
Dyslexia-friendly Font Showcase
This is an accessibility setting that modifies Notes and other applicable game text to use a font that is designed to be more readable to players with dyslexia. This can be applied to multiple other sections of the game, and if anyone wants to give us any feedback for how we can utilize this setting, let us know! 😀
GRADE REQUIREMENTS
Showcase of Grade Requirement UI
If you’ve beaten a level, you can now see what Level Time you need to beat to get a specific grade. Good stuff.
And finally… perhaps the biggest and most requested change of them all…
KEYCODE PANELS NOW HAVE A “CLEAR” BUTTON!
*Significant Change. Just because I know a "little bit" of English doesn't mean I'm fluent in it.
Full Changelog
[2.2.0] - 2024-02-17
ADDED
- “Running Speed” Upgrade added: Adds +10% to the player's running speed.
- “Enemy Vision Cone” Upgrade added: Makes enemy vision cones +10% more narrow per level.
- “Dyslexia-Friendly Font” setting added: Changes Notes and other applicable game text to use a font that is designed to be more readable to players with dyslexia.
- Grade Requirements added to Level Selection: If you’ve beaten a level, you can now see what Level Time you need to beat to get a specific grade.
- “Clear” button added to Keycode Panels.
- Added a small indicator next to the “Upgrades” button on the Main Menu when new Upgrade Points are available.
FIXED
- 1-1 Stage 4: Button springs were incorrectly configured, causing buttons to get potentially stuck in the activated position even when not interacting with anything physical. (Shoutouts to CGDannyB and Chris_RV2 for finding this potential bug during our Dev Talk, check it out by the way!)
- Lasers phasing through objects that are right in front of them.
KNOWN ISSUES
- Playing a level for the first time on the Steam build might result in slow loading times. We’re looking into potential solutions for this.
- Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
- Playing the game with a Dualshock 4 controller or on Steam Deck while having a keyboard connected may lead to issues involving controlling the game with the Keyboard. This is also seemingly an issue with the Unity Input System, which is beyond our control.
Changelog formatting is partly based on Keep a Changelog (https://keepachangelog.com/en/1.1.0/). Version numbers are formatted as such…
- MAJOR.MINOR.HOTFIX
- Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
- Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
- Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.
Files
Get Just Keep Running
Just Keep Running
Run, leap, and uncover the truth in an adrenaline-fueled parkour odyssey.
Status | In development |
Author | I.M.I.Self |
Genre | Platformer, Action |
Tags | 3D, 3D Platformer, Action-Adventure, Fast-Paced, First-Person, Parkour, Puzzle-Platformer, Singleplayer, Voxel |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls, Interactive tutorial |
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